I'm not sure how the hardcore RTS community will respond to Halo Wars 2's Blitz mode, but it in no way encroaches on what an RTS should be. ![]() I always say that the best games are the ones that give me the urge to play while writing about them, and Halo Wars 2 is exactly that. Even RTS veterans will likely find Blitz to be a rewarding, albeit casual pass-time in between Halo Wars 2's more demanding core PvP gameplay. It's easy to see how learning each card's weaknesses and strengths and creating strategic partnerships with friends make Blitz an addictive experience for those who can't, or simply won't commit to the core multiplayer modes. It's those brief, explosive instances of strategic victory that make drawn-out RTS games all the more rewarding, and they come in a rapid-fire format in Halo Wars 2's Blitz mode. Players will have to decide between spawning units at their home base, or in the field with a HP penalty. Little did they know I was sitting on an air strike card, which decimated his entire force as it filed into a choke point, allowing me to mop up the remaining units using a relatively small counter-attack. I recall an instance where I'd left one capture point very poorly defended by a single large unit, prompting my enemy to send a small group of units to steal the node. Your opponent never knows what cards are available to you at any given moment, and that makes for exciting scenarios. Indeed, Blitz rests somewhere in between a MOBA's fast-paced tug of war and an RTS's considered, strategic gameplay. As someone who still suffers nightmares of Paladin spam from Age of Empires II, Blitz was markedly more pedestrian, with an emphasis on rewarding and explosive spectacle rather than RTS' typical nail-bitingly tense skirmishes. The whole idea behind Blitz is to create a gateway for players to experience RTS gameplay without the rather daunting complexity typified by the genre. There's no base building or research trees in Blitz, just pure, explosive action. Different leader cards may provide special passive buffs to existing cards, such as additional movement speed, increased defense, or even reduce the costs of specific cards. Whether you want to focus on map control, summoning swarms of low-cost units zerg-style or even play more of a healing and support role, tons of playstyles are accounted for, and 343i have plans to expand the possibilities down the line with future updates. Leader cards can change the playstyle of your deck. In addition to regular unit cards and ability cards, players also select a single leader card for their deck. However, proper use of these sorts of cards can turn the tide of battle. Each card has a power requirement before being summoned, and higher-level ability cards, such as an orbital MAC Blast, have high costs. Energy will spawn throughout a battle, and players will be required to leave control points behind to collect this all-important resource. In Firefight, you are preventing the AI from capturing two of the three zones, and in PVP, teams begin to score when they hold two of the zones.Blitz PvP is brief and explosive, combining the pacing of MOBA and the strategy of RTS.īlitz mode, both in PvE and PvP strips out some of the complexity of RTS gameplay, but not all of it. In both Firefight and PVP mode, the goal is to hold the three zones of the map. ![]() During the session, we were only able to test Blitz Firefight solo as well as 2v2 PvP. As for PvP, this mode can be 1v1, 2v2, or 3v3. Firefight can be undertaken both solo or cooperatively, and is essentially a horde-styled mode where you try to stay alive as long as possible to increase your score. ![]() Players will select 12 cards for their deck, with 4 being held in a players hand as the cards cycle through.īlitz mode is separated into two categories: Firefight and PvP. In addition to this, players can earn or choose to purchase additional card packs in order to build towards certain playstyles. ![]() To start from the beginning, players are presented with starter decks that can be bolstered by completing the campaign. “The cutscenes are spectacular, and the story appears to be a winner thus far.”īlitz can be described as a mix of multiple genres and game mechanics, including real time strategy (RTS), card games, and multiplayer online battle arenas (MOBAs).
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